Nova
05-06-2007, 12:52 AM
Name: NoTauntBinds Mutator
Version: 1.0
Compatibility: UT2004, should work with all stock and custom gametypes.
Description:
NoTauntBinds is a mutator that stops people from using animation taunts, also
called Gestures, to be used in combination with movement or fire actions. These
taunt binds are considered cheating, because the taunts can move the player
outside his hitbox (the place someone has to hit in order to damage him), which
unfairly throws off the enemy's aim.
NoTauntBinds detects any animation taunts that are combined with movement or
fire actions, tells the cheater that it's not allowed to do that and disables
the keys that do this. In practise this means that the cheater can't properly
walk or shoot and becomes a sitting duck. :D
Comments:
This functionality was originally in AntiTCC, but Wormbo allowed me to use his code and compile it to a mutator.
Adding this mutator to the ServerPackages is not necessary. Loading it will do.
Screenshot:
This is when someone binds an animation taunt with movement action to his W key:
http://img234.imageshack.us/img234/4599/notauntbindsfo6.jpg
Credits:
Wormbo for the complete functionality, UnrealWiki for helping me out with the Mutator. :D
Homepage: Not applicable
Download:
- Dutch clansite (http://forum.thedubclan.com/jrubzjeknf/NoTauntBinds.zip)
- FileFront Mirror (http://files.filefront.com/NoTauntBindszip/;7436488;/fileinfo.html)
- Necris.net Mirror (http://necris.net/download/NoTauntBinds.zip) Thanks Flak <3
- {V][M} Mirror (http://www.somedj.com/NoTauntBinds.zip)
Version: 1.0
Compatibility: UT2004, should work with all stock and custom gametypes.
Description:
NoTauntBinds is a mutator that stops people from using animation taunts, also
called Gestures, to be used in combination with movement or fire actions. These
taunt binds are considered cheating, because the taunts can move the player
outside his hitbox (the place someone has to hit in order to damage him), which
unfairly throws off the enemy's aim.
NoTauntBinds detects any animation taunts that are combined with movement or
fire actions, tells the cheater that it's not allowed to do that and disables
the keys that do this. In practise this means that the cheater can't properly
walk or shoot and becomes a sitting duck. :D
Comments:
This functionality was originally in AntiTCC, but Wormbo allowed me to use his code and compile it to a mutator.
Adding this mutator to the ServerPackages is not necessary. Loading it will do.
Screenshot:
This is when someone binds an animation taunt with movement action to his W key:
http://img234.imageshack.us/img234/4599/notauntbindsfo6.jpg
Credits:
Wormbo for the complete functionality, UnrealWiki for helping me out with the Mutator. :D
Homepage: Not applicable
Download:
- Dutch clansite (http://forum.thedubclan.com/jrubzjeknf/NoTauntBinds.zip)
- FileFront Mirror (http://files.filefront.com/NoTauntBindszip/;7436488;/fileinfo.html)
- Necris.net Mirror (http://necris.net/download/NoTauntBinds.zip) Thanks Flak <3
- {V][M} Mirror (http://www.somedj.com/NoTauntBinds.zip)