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Necc
10-26-2009, 08:15 PM
As topic says: general feedback.

Feel free to leave any comments about our servers.

Necc
10-26-2009, 08:27 PM
So i start the list:
Team-balance is a colossal shit!

I made this screenshot today, where the bot simply pwns all human players in the team!

http://necc86.extra.hu/bot_pwn.png

Of course everyone is whined about teams, but noone cool guy from the red team had enough big cock to move and help the blue team... and trust me, this is just one example from the lot.

Previously -by score- team balancer failed, but that's because every idiot was allowed to use it. Can we try the same again, but let make the admins and/or VM members to use it? This will prevent the continuous 'team whines' in-game and the forced teams will be limited to allow to made by a few user only so noone noob can continuously fux-up the teams.

k2aven
10-26-2009, 09:24 PM
I've been experiencing constant strange graphic lag for at least a week now. I had 100+ fps on the server before, nowadays I have constant 20-40 for some reason. It's not my PC, VM is the only server where it occurs, and it's not because vCTF maps are bigger or something. Netspeed doesn't help either.

Some_Mate
10-26-2009, 09:53 PM
Team-balance is a colossal shit!

Previously -by score- team balancer failed, but that's because every idiot was allowed to use it. Can we try the same again, but let make the admins and/or VM members to use it? This will prevent the continuous 'team whines' in-game and the forced teams will be limited to allow to made by a few user only so noone noob can continuously fux-up the teams.

What mutator are you talking about?
Currently the teams are set to not be balanced, allowing anyone to type teams and UAM will "balance" them.
By "not set to be balanced" I mean the server setting "Players Balance Teams" is unchecked, thus if teams are unbalanced like above, it is easy to sort it out.

Using a team balance mutator that was tried in the past did not work here for some reason, just added loads of bots and rendered the "teams" command useless.

I think its pure selfishness by a few players that simply dont care.
Admins can switch players using the titan admin hax.
Admin flip pn pn
Admin changeteam pn
I think those are the commands.

Not sure what the answer is.

@krav, can u try with netspeed 5000 and 8000 and also on our private server, im interested to why this has happened, FPS for me is still ok though :redface:

Charlie..!
10-26-2009, 10:04 PM
I've been experiencing constant strange graphic lag for at least a week now. I had 100+ fps on the server before, nowadays I have constant 20-40 for some reason. It's not my PC, VM is the only server where it occurs, and it's not because vCTF maps are bigger or something. Netspeed doesn't help either.

ive noticed this aswell!

DannyBoy
10-26-2009, 10:46 PM
I get a similar thing too but its not constant. Comes and goes.

I was thinking with me its the HD fucking around with swap files. Im limited with all this IT shit so I can only guess.

Some_Mate
10-26-2009, 10:48 PM
I need more information to troubleshoot it guys, I have a near solid 167 FPS all the time.
when this lags, can u set ur netspeed to 8000?

DannyBoy
10-26-2009, 10:52 PM
I need more information to troubleshoot it guys, I have a near solid 167 FPS all the time.
when this lags, can u set ur netspeed to 8000?

Oh right.. YOU need more information :mad:

The fuck is a netspeed? Like I said.. "limited".. Teach me.

Kammeh!
10-26-2009, 11:02 PM
Some, you might be the geek, but you still seem like a clueless donkey. Sure, you want bots to be on the server to get the gameplay started (ie 1 person in the server, at least he/she can still play with 5 bots), but having bots automatically 'even' teams for some reason has made the 'teams' command completely useless. Either take off the bots or make sure they don't join once there are more than 6 players in the server. At least then it'll be reasonably okay.

What Necc was talking about was some command that made the winning player (as in the one with the best score on the team with most players) switch automatically. He said apparently it worked in the past, but made players ragequit cause it was overused. If we could activate that command, but purely for admins/VM's, it might be cool.

Either way, kill the damn bots!!!!

Fusion
10-26-2009, 11:18 PM
this is the answer to all your silly problems fuck all your complicated shit.
if you have lag or any problem!

unplug it wait 30 seconds
plug it back in never fails me

Stryke!
10-26-2009, 11:22 PM
this is the answer to all your silly problems fuck all your complicated shit.
if you have lag or any problem!

unplug it wait 30 seconds
plug it back in never fails me


Coincidence :}

Edit: I haven't noticed a considerable change in FPS on the server, running most maps at an average 60 frames/sec.

Some_Mate
10-27-2009, 12:22 AM
but having bots automatically 'even' teams for some reason has made the 'teams' command completely useless. Either take off the bots or make sure they don't join once there are more than 6 players in the server.

Would need to...
a) Re-code the bots mutator
b) Disable them, and have nothing to get the game play started

a) Volunteers!?
b) Did it before, server was more empty for longer.

I don't have it "set" to add a bot. It just adds one.

There seams to be a bug in the code where the "Minimum players:" in the "Player List" changes depending on the number of players in the server. This "Minimum players" is set to 6, but as more players join the number changes. A player leaves and suddenly the modified "Minimum players" takes over and sees it has too few players and adds a bot.

http://www.somemate.co.uk/bots.png

Kammeh!
10-27-2009, 07:00 AM
Should be as easy as changing one line in the code then. RBlood? :o

Some_Mate
10-27-2009, 03:00 PM
Exactly! I think the mutator is just looking at the wrong "Player number" variable, I think there must be two?!
I know there is someone out there who would know :), perhaps i'll try and learn a bit of uscript and have a crack at it :p

Oh and btw anyone thinking... just untick bots balance teams, gives u a very one sided game about 6 am :p

Stryke!
10-27-2009, 03:37 PM
Is it a different mutator that's being used for the bots then?

I would guess so with the different names and text triggers, perhaps try disabling it and using the built-in bots?

Since I would assume that would check the min-player value in the Bots tab on WebAdmin as opposed to the Players List's value.

Jacuba
10-27-2009, 04:25 PM
Either way, kill the damn bots!!!!


Dont kill Doolbr pls :D

Quest-
10-29-2009, 03:21 PM
Some...

ServerBots2.ini

BotsLeave=True
"If set to True the Bots will obey the MinPlayers= setting in the game and leave as Players join." - ProAsm

Fusion
10-30-2009, 12:35 AM
d00blr ftw!

Some_Mate
10-30-2009, 04:28 PM
Some...

ServerBots2.ini

BotsLeave=True
"If set to True the Bots will obey the MinPlayers= setting in the game and leave as Players join." - ProAsm
This statement from ProAsm is almost correct, however, this is the exact problem! Bots follow the "Minimum Players" setting and NOT the "MinPlayers" setting.

As you can see from my image, "MinPlayers" is set to "6", but "Minimum Players" (13 in this case) changes depending how many players are playing (not specs).

The mutator is looking at "Minimum Players" and not "MinPlayers" like it should be!!!!

So if the number is 13 and a player leaves, the mutator thinks wtf, not enough players, and adds a bot.

It might well be a bug in another mutator that is messing up the player controller perhaps?!

Necc
10-30-2009, 05:31 PM
Would need to...
a) Re-code the bots mutator
b) Disable them, and have nothing to get the game play started

a) Volunteers!?
b) Did it before, server was more empty for longer.

I don't have it "set" to add a bot. It just adds one.

There seams to be a bug in the code where the "Minimum players:" in the "Player List" changes depending on the number of players in the server. This "Minimum players" is set to 6, but as more players join the number changes. A player leaves and suddenly the modified "Minimum players" takes over and sees it has too few players and adds a bot.

http://www.somemate.co.uk/bots.png

Please uncheck "Bots balance teams".
When we have a lot player, and for example a few player leave from a team, then a bots jumps in, and makes impossible to balance the teams (for example 6 human player in red and 4 human player in blue + 1 bot in blue -> say teams -> system says: fuck you, teams are fine, STFU! -> still 6vs4 because of the pain in the ass bot!).

Some_Mate
10-30-2009, 05:32 PM
Oh and btw anyone thinking... just untick bots balance teams, gives u a very one sided game about 6 am :p

6v1? Bots have to balance or when the server is empty all the bots stay on the red team.

Quest-
10-30-2009, 06:34 PM
This statement from ProAsm is almost correct, however, this is the exact problem! Bots follow the "Minimum Players" setting and NOT the "MinPlayers" setting.

As you can see from my image, "MinPlayers" is set to "6", but "Minimum Players" (13 in this case) changes depending how many players are playing (not specs).

The mutator is looking at "Minimum Players" and not "MinPlayers" like it should be!!!!

So if the number is 13 and a player leaves, the mutator thinks wtf, not enough players, and adds a bot.

It might well be a bug in another mutator that is messing up the player controller perhaps?!


In any server i hosted the Minimum Players that you speak of was never a setting (Edit: w8 lol). So ye it might be a bug with another mutator.


It works fine on the FS server with this config:

BotsEnabled=True
BotsNetPlay=False
BotsRandom=True
BotsLeave=True
BotsReady=False
BotsTalk=False
PlayBotTeam=False
StartGame=True
StartDelay=10
EntryTime=15
BotSkill=4


You could try if having this in voting game config makes any diff: ?minplayers=6


And now im out of thoughts :P

Some_Mate
10-30-2009, 09:37 PM
I'll have a go with a few more attempts at fixing this, but for now ive uploaded the latest ver ServerBots2 has now been updated for AntiTCC 2009 compatibility.

Just waiting to see the bots now :)

Also I tried to find the "code" for serverbots2.u eg a .uc file, but I think I need more time to work out there the actual code lives!?

Charlie..!
10-30-2009, 11:05 PM
can all the bots be renamed to have the VM tag?

Kammeh!
10-30-2009, 11:14 PM
can all the bots be renamed to have the VM tag?

Could, but shouldn't. Perhaps some tag that makes it apparent that they are bots, but not the VM tag... would give some bad impressions. Did so in the past and will do once more.

Rawboneuk
10-31-2009, 02:19 PM
we could name them after cheaters :D

InFra and doolbr use the best hax

Some_Mate
10-31-2009, 02:21 PM
lol :D

Necc
02-18-2010, 07:12 PM
Can i ask how the hell this could happen?
http://dl.dropbox.com/u/4469013/utbotbug.png
(image will be removed after 6 months from the upload)

...for a 5 minute at least, this state was hold!

Rawboneuk
02-18-2010, 07:14 PM
Its been doing it a lot lately,

Some_Mate
02-18-2010, 08:00 PM
When someone leaves the "loosing side" in this case blue, a player is not automatically switched to that team, this is because the server setting "Players Balance Teams" is off. This is off to allow people to balance the game even if both teams are equal in number, e.g. 6 vs 6.

A "good"player can change, and make it 4 vs 7, and UAM will most likely move a different player to the other team, either after a delay, or if someone types "teams".

Like I first said, When someone leaves the "loosing side" in this case blue, a player is not automatically switched to that team, this is because the server setting "Players Balance Teams" is off
The trouble is, that the "bots balance teams" IS on, so it sees an uneven game, and a bot joins. If the "good" player changed to blue in this case, and helped the loosing team, the bot/bots would leave.

Bots don't leave unless they are killed most of the time.
Ok so why don't i just turn off "bots balance teams", well i could but then you would constantly have one team with 6 bots at the start of every game, followed but a load of players getting -1 scores.

UAM is the ONLY thing keeping the teams equal. This is the only way to make it easy for a player to change/fix teams! UAM is a BETA, this means its old, and most likely has a good few bugs that will never be fixed, it was never finished.

If you are in that game on the loosing side, then spec, type teams, then join, it will even them. BUT you will most likely move the newest player to the loosing team, so really, the best way for teams to be even/fair/fun/good etc, is for people to get over their egos and help the loosing team.

The complexities of balancing a game where there are different types of maps and different styles of play mean that there is no sure way to get an even game all the time, balancing based on scores alone will never work, as some times you could score 1 point that changes a game.

The fate of the balance rests in players attitudes, there is no other way.

Hope that answers the question :wink:

Kammeh!
02-18-2010, 10:16 PM
And if you turned it on, but put something in the welcome message/the text automatically coming up occasionally (still need to remove Iceys TAM server from that list, hasn't been around for ages) telling people to type "teams" if they're in a server 1v6? Would it fix it; typing teams?

Charlie..!
02-18-2010, 10:51 PM
Also, can you put somthing about the militia also ^^